How to Calculate Communication Links Quality in ns3
To calculate communication link quality in ns3, we need to incorporate several metrics, including packet delivery ratio (PDR), signal-to-noise ratio (SNR), bit error rate (BER), and other factors. All the metrics on communication link quality in ns3simulation are worked by us.
Here is a rapid guide to calculate and monitor communication link quality in ns3.
Steps for calculation
- Set up network topology :
- create the nodes, network devices, and connections between them.
.
- Install applications :
- On the nodes, install relevant applications to generate and receive traffic.
- Generate traffic :
- To generate traffic, use traffic generation applications like OnOffApplication or BulkSendApplication.
- Capture Packet Transmission and Reception:
- To log packet transmission and reception events, use packet trace functions.
- Calculate link quality metrics :
- Calculate metrics such as Packet Delivery Ratio (PDR), Signal-to-Noise Ratio (SNR), and Bit Error Rate (BER).
Example for calculating communication links quality in ns3
Here is the example for the calculation of communication links quality:
#include “ns3/core-module.h”
#include “ns3/network-module.h”
#include “ns3/internet-module.h”
#include “ns3/point-to-point-module.h”
#include “ns3/applications-module.h”
using namespace ns3;
NS_LOG_COMPONENT_DEFINE (“LinkQualityExample”);
uint32_t packetsSent = 0;
uint32_t packetsReceived = 0;
double snrSum = 0.0;
uint32_t snrCount = 0;
void
PacketSentCallback (Ptr<const Packet> packet)
{
packetsSent++;
}
void
PacketReceivedCallback (Ptr<const Packet> packet, const Address &address)
{
packetsReceived++;
}
void
SnrCallback (std::string context, Ptr<const Packet> packet, double snr)
{
snrSum += snr;
snrCount++;
}
int
main (int argc, char *argv[])
{
Time::SetResolution (Time::NS);
NodeContainer nodes;
nodes.Create (2);
PointToPointHelper pointToPoint;
pointToPoint.SetDeviceAttribute (“DataRate”, StringValue (“5Mbps”));
pointToPoint.SetChannelAttribute (“Delay”, StringValue (“2ms”));
NetDeviceContainer devices;
devices = pointToPoint.Install (nodes);
InternetStackHelper stack;
stack.Install (nodes);
Ipv4AddressHelper address;
address.SetBase (“10.1.1.0”, “255.255.255.0”);
Ipv4InterfaceContainer interfaces = address.Assign (devices);
uint16_t port = 9; // Discard port (RFC 863)
// Create a packet sink to receive packets on node 1
PacketSinkHelper packetSinkHelper (“ns3::UdpSocketFactory”, InetSocketAddress (Ipv4Address::GetAny (), port));
ApplicationContainer sinkApps = packetSinkHelper.Install (nodes.Get (1));
sinkApps.Start (Seconds (1.0));
sinkApps.Stop (Seconds (10.0));
// Create a socket to send packets from node 0
Ptr<Socket> source = Socket::CreateSocket (nodes.Get (0), UdpSocketFactory::GetTypeId ());
InetSocketAddress remote = InetSocketAddress (interfaces.GetAddress (1), port);
source->Connect (remote);
// Trace packet sent and received events
source->TraceConnectWithoutContext (“Tx”, MakeCallback (&PacketSentCallback));
Config::ConnectWithoutContext (“/NodeList/1/ApplicationList/*/$ns3::PacketSink/Rx”, MakeCallback (&PacketReceivedCallback));
// Generate traffic
OnOffHelper onOffHelper (“ns3::UdpSocketFactory”, remote);
onOffHelper.SetAttribute (“OnTime”, StringValue (“ns3::ConstantRandomVariable[Constant=1]”));
onOffHelper.SetAttribute (“OffTime”, StringValue (“ns3::ConstantRandomVariable[Constant=0]”));
onOffHelper.SetAttribute (“DataRate”, DataRateValue (DataRate (“50kbps”)));
onOffHelper.SetAttribute (“PacketSize”, UintegerValue (1024));
ApplicationContainer clientApps = onOffHelper.Install (nodes.Get (0));
clientApps.Start (Seconds (2.0));
clientApps.Stop (Seconds (9.0));
// Connect to SNR trace
Config::Connect (“/NodeList/*/DeviceList/*/Phy/MonitorSnr”, MakeCallback (&SnrCallback));
Simulator::Run ();
Simulator::Destroy ();
double pdr = (packetsReceived / static_cast<double>(packetsSent)) * 100;
double averageSnr = snrCount > 0 ? snrSum / snrCount : 0.0;
NS_LOG_UNCOND (“Packets Sent: ” << packetsSent);
NS_LOG_UNCOND (“Packets Received: ” << packetsReceived);
NS_LOG_UNCOND (“Packet Delivery Ratio (PDR): ” << pdr << ” %”);
NS_LOG_UNCOND (“Average SNR: ” << averageSnr << ” dB”);
return 0;
}
Explanation
- Network topology setup :
Two nodes are created. Those nodes are connected using a point-to-point link.
- Application setup :
On server node, PacketSink is installed. and On client node, a Socket is created.
- Traffic generation :
From the client node, schedule the sending of packets. Capture the send time of the request packet.
- Trace callbacks :
-
- To log the number of packets sent, PacketSentCallback is used.
- To log the number of packets received, PacketReceivedCallback is used.
- To log the SNR values whenever they are monitored, SnrCallback is used.
- Calculate link quality metrics :
By comparing the number of packets sent and received, Packet Delivery Ratio (PDR) is calculated. By averaging the SNR values logged during the simulation, Average SNR is calculated.
- Logging :
Log the number of packets sent, received, PDR, and average SNR.
We had successfully calculated communication links quality in ns3 by using several metrics, including packet delivery ratio (PDR), signal-to-noise ratio (SNR), bit error rate (BER), and other factors. Also, we provide more related information on communication links quality.
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