How to Start Flow Based Routing Projects Using NS3
To start a Flow-Based Routing project using NS3, we follow this structured guide:
Steps to Start Flow Based Routing Projects in NS3
- Understand Flow-Based Routing
- Flow-Based Routing:
- Packets are routed according to the flows (group of packets with common attributes like source and destination IP/port) in this routing mechanism.
- This routing is frequently utilized within Software-Defined Networking (SDN) in which flow rules are predefined or actively allocated by a centralized controller.
- Applications:
- Traffic Engineering.
- Quality of Service (QoS).
- Network Function Virtualization (NFV).
- Set Up NS3
- We should install NS3 on the system:
sudo apt update
sudo apt install g++ python3 git cmake
git clone https://gitlab.com/nsnam/ns-3-dev.git
cd ns-3-dev
./waf configure
./waf build
- Verify installation:
./waf –run scratch/my-first
- Approach to Implement Flow-Based Routing
- Option 1: Make use of pre-existing NS3 modules such as static or dynamic routing and then alter the logic executing flow-based routing.
- Option 2: Alternatively, we execute a custom routing protocol by means of prolonging the Ipv4RoutingProtocol class.
- Basic Flow-Based Routing Simulation
Below is an instance of flow-based routing in which routes are described for certain flows (e.g., based on destination IP).
Code Example:
#include “ns3/core-module.h”
#include “ns3/network-module.h”
#include “ns3/internet-module.h”
#include “ns3/point-to-point-module.h”
#include “ns3/ipv4-static-routing-helper.h”
using namespace ns3;
int main() {
// Create 4 nodes
NodeContainer nodes;
nodes.Create(4);
// Set up point-to-point links
PointToPointHelper pointToPoint;
pointToPoint.SetDeviceAttribute(“DataRate”, StringValue(“10Mbps”));
pointToPoint.SetChannelAttribute(“Delay”, StringValue(“2ms”));
NetDeviceContainer devices1 = pointToPoint.Install(nodes.Get(0), nodes.Get(1));
NetDeviceContainer devices2 = pointToPoint.Install(nodes.Get(1), nodes.Get(2));
NetDeviceContainer devices3 = pointToPoint.Install(nodes.Get(2), nodes.Get(3));
// Install Internet stack
InternetStackHelper stack;
stack.Install(nodes);
// Assign IP addresses
Ipv4AddressHelper address;
address.SetBase(“10.1.1.0”, “255.255.255.0”);
Ipv4InterfaceContainer interfaces1 = address.Assign(devices1);
address.SetBase(“10.1.2.0”, “255.255.255.0”);
Ipv4InterfaceContainer interfaces2 = address.Assign(devices2);
address.SetBase(“10.1.3.0”, “255.255.255.0”);
Ipv4InterfaceContainer interfaces3 = address.Assign(devices3);
// Define flow-based routing
Ipv4StaticRoutingHelper staticRoutingHelper;
Ptr<Ipv4StaticRouting> staticRoutingNode0 = staticRoutingHelper.GetStaticRouting(nodes.Get(0)->GetObject<Ipv4>());
// Route flow to destination 10.1.3.2 via Node 1 and Node 2
staticRoutingNode0->AddHostRouteTo(Ipv4Address(“10.1.3.2”), Ipv4Address(“10.1.1.2”), 1);
// Run the simulation
Simulator::Stop(Seconds(10.0));
Simulator::Run();
Simulator::Destroy();
return 0;
}
- Custom Flow-Based Routing Implementation
To make a custom flow-based routing protocol, we will require prolonging the Ipv4RoutingProtocol class.
Steps to Implement:
- Define the Routing Protocol: We make a new class FlowBasedRoutingProtocol, which receives from Ipv4RoutingProtocol.
Skeleton:
#include “ns3/ipv4-routing-protocol.h”
#include <map>
namespace ns3 {
class FlowBasedRoutingProtocol : public Ipv4RoutingProtocol {
public:
static TypeId GetTypeId();
FlowBasedRoutingProtocol();
virtual ~FlowBasedRoutingProtocol();
Ptr<Ipv4Route> RouteOutput(Ptr<Packet> packet, const Ipv4Header &header,
Ptr<NetDevice> oif, Socket::SocketErrno &sockerr) override;
void AddFlowRoute(uint32_t flowId, Ipv4Address nextHop, uint32_t interface);
private:
std::map<uint32_t, std::pair<Ipv4Address, uint32_t>> flowTable; // Flow ID -> (Next Hop, Interface)
};
} // namespace ns3
- Implement the Logic:
- In the RouteOutput technique, match packets to flow rules within the flowTable.
- If a flow rule occurs then consequently send packets.
- Unless packet lost or utilize a default route.
Example Implementation:
#include “FlowBasedRoutingProtocol.h”
#include “ns3/log.h”
namespace ns3 {
NS_LOG_COMPONENT_DEFINE(“FlowBasedRoutingProtocol”);
FlowBasedRoutingProtocol::FlowBasedRoutingProtocol() {}
FlowBasedRoutingProtocol::~FlowBasedRoutingProtocol() {}
TypeId FlowBasedRoutingProtocol::GetTypeId() {
static TypeId tid = TypeId(“ns3::FlowBasedRoutingProtocol”)
.SetParent<Ipv4RoutingProtocol>()
.SetGroupName(“Internet”)
.AddConstructor<FlowBasedRoutingProtocol>();
return tid;
}
Ptr<Ipv4Route> FlowBasedRoutingProtocol::RouteOutput(Ptr<Packet> packet, const Ipv4Header &header,
Ptr<NetDevice> oif, Socket::SocketErrno &sockerr) {
uint32_t flowId = packet->GetUid(); // Example: Use packet UID as a flow identifier
if (flowTable.find(flowId) != flowTable.end()) {
Ptr<Ipv4Route> route = Create<Ipv4Route>();
route->SetDestination(header.GetDestination());
route->SetGateway(flowTable[flowId].first); // Next hop
route->SetOutputDevice(oif);
return route;
}
NS_LOG_WARN(“No route found for flow”);
return nullptr; // Drop packet if no route
}
void FlowBasedRoutingProtocol::AddFlowRoute(uint32_t flowId, Ipv4Address nextHop, uint32_t interface) {
flowTable[flowId] = std::make_pair(nextHop, interface);
}
} // namespace ns3
This guide uncovered the step-by-step initiation and implementation process for Flow Based Routing Projects, which were successfully executed using NS3 tool. Upon your requests, we are equipped to extend this project in another manual.
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